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LMasterMind

Attempts:
Time:

Rules
The goal of Mastermind is to guess the hidden sequence of colored marbles in as less attempts as possible. To enter a sequence use the six colored marbles at the right-hand side of the board. Everytime you click one it is added to the current row. To remove a marble from the board use the red arrow. When you entered a complete sequence of 4 marbles hit the green arrow: For each marble that is at the correct position and that has the correct color a white pin is displayed at the right-hand side of the row. For each correct color but wrong position a black pin is displayed. The pins refer to any position in the row so their order is irrelevant! A white pin at the first position means that one marble in the row is correct but not necessarily the first one. You win if you break the code within 8 turns else you loose.
Note: Konqueror is quite slow. Mozilla and Opera work much better though Mozilla can't handle the roll-overs correctly.

Some important hints:
1) If you are new to MasterMind start by using just two different colors in each of the first three rows. This will give you a lot of information and a solid base for your next queries to solve the puzzle in a logical way. If you start by using 5 colors it's just about being lucky.
2) You can modify the board size by adding &cols=X and &rows=Y to the URL. For a game with six marbles per sequence and ten attempts add &cols=6&rows=10.
3) When you became good enough add &secs=N which will hide a sequence N seconds after it was submitted.