The goal of Mastermind is to guess the hidden
sequence of colored marbles in as less
attempts as possible. To enter a sequence use the six
colored marbles at the right-hand side of the board.
Everytime you click one it is added to the current row.
To remove a marble from the board use the red arrow. When
you entered a complete sequence of 4 marbles hit the
green arrow: For each marble that is at the correct position and
that has the correct color a white pin is displayed at the right-hand
side of the row. For each correct color but wrong position
a black pin is displayed. The pins refer to any
position in the row so their order is irrelevant!
A white pin at the first position means that one
marble in the row is correct but not necessarily
the first one.
You win if you break the code within 8 turns else you loose.
Note: Konqueror is quite slow. Mozilla and Opera work much
better though Mozilla can't handle the roll-overs correctly.
Some important hints:
1) If you are new to MasterMind start by using just two different colors
in each of the first three rows. This will give you a lot of information
and a solid base for your next queries to solve the puzzle in a logical
way. If you start by using 5 colors it's just about being lucky.
2) You can modify the board size by adding &cols=X and
&rows=Y to the URL. For a game with six
marbles per sequence and ten attempts
add &cols=6&rows=10.
3) When you became good enough add &secs=N
which will hide a sequence N seconds after
it was submitted.